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Psx roms bin and cue
Psx roms bin and cue













Or any program that lets you rip the sub-channel data as well. Oh, and another FYI: you should probably use CloneCD for all of your CD/DVD backups. They're working with basically the same image files you SHOULD be, which is RAW data, including intentional error sectors and padding.

#Psx roms bin and cue psp#

Neither Sony nor anyone else modified the game itself to play on your PSP, merely put it in a wrapper that tells your PSP what to do with it. That's why the PSN version of Street Fighter Alpha 3 is 16 MB smaller than the EBOOT you make yourself, yet still works perfectly. Higher compression may lead to longer loadtimes/lagging (that's a big MAYBE), but that's pretty much it. I've been using that program for backing up CDs and DVDs for almost 15 years.Īnd just FYI, compression almost never has to do with why PSX games don't work on PSP as EBOOTs. Bloody Roar II is another stellar example of this phenomena, as well. BIN/.CUE, so I guess this knowledge really goes back to the PSX hacking days. In order to burn a proper backup of the games I mentioned to work on my modded PSX requires the same thing. Heck, it was common knowledge BEFORE then. This has been common knowledge since I've been active in the PSP scene, and that's been over four years now. You ALWAYS have, when it comes to backing up PSX games properly. I helped a user on another forum with converting his Strider backup to PSP EBOOT on March 3, 2014, so the information is still current as of that date.Īpparently you need that Sub-Channel data. CCD allows you to have working BGM and non-glitchy graphics after selecting the correct version of POPS. BIN/.CUE method, you get no background music, no matter what version of POPS you use (plus, you get some fun, random freezes and graphical glitches), whereas the. If you convert Strider 2 or Street Fighter Collection (for example) for PSP using the.

psx roms bin and cue

BIN/.CUE files (if it's even there in the files), but it does if there's a separate file for the data. PSX2PSP doesn't read sub-channel data from. The reason I say it is because it's true. I didn't make the program, its requirements nor any of the games that require you to do this. I don't know why it's like that (nor do I care), it just is. sub file which contains subchannel data from CD which is useful for emulating libcrypt copy protection present in some games.There's the answer to your question, right there, smart guy.













Psx roms bin and cue